

We will be updating the launcher with patches throughout, which should go unnoticed. We have done our best with our small team to release a playable version, and we think this is it. This is an experimental release we realize that we need a wider range of people playing to grab any more bugs. Many of our assets were purchased and as such we can not give permission to use any of our models on your own projects. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If permission is given, you must give appropriate credit, provide a link to this license, and indicate what changes were made. This includes c# code, xml configurations and all included models and icons. If you remix, transform, or build upon the material, you may not distribute the modified material, without asking for our permission first. You can copy the material in any medium or format for your personal use. There are a number of behind the scene events taking place that replace the core vanilla system, and we are using Book I to test these systems.īy downloading Medieval Mod, you agree that: We have included a number of new features, from quest-driven exploration of underground ruins to custom spawning and random world generation dictation.
7 days to die mods alpha 16 mod#
This mod is NOT designed for extended play, although it should be possible. We recognize the benefit that A17 will bring to the mod so have shortened the development time to get a release out as a test run. We have brought in new assets, new sounds, new code, and new features never seen before in a 7 Days to Die mod.īook I is a quest based mod, but more importantly, mostly a proof of concept.
7 days to die mods alpha 16 free#
You were in jail for a small "misunderstanding" between you and the owner of the sheep you ate, but now you're free and you need to defend your homeland against these invaders.ħ Days to Die - Medieval Mod, Book I: Blight is a near total conversion of 7 Days to Die. Structures cannot be built, trees die, and the land infertile. The land itself is falling prey to the mystical evil that follows these foul creatures. Goblin and Orc raiders are traveling to your lands, killing, stealing, and. travel north to the great Orc Lands, or visit the eerie crystal biome.įor a thousand years, humans have believed the myths and legend of old to be just that. Ride a horse through the beautiful countryside, or delve deep into the haunted forest. Turn EAC off using the games launcher if you have not already done so.Enter a world of Orcs, Goblins, and yes, Dragons. Only follow the below instructions if you are not running any other mods and are on Alpha 16.4 (b8) Stable.Įxtract the "Data" folder to your 7 Days To Die installation directory "\steamapps\common\7 Days To Die" overwriting any files when asked.Įxtract the "7DaysToDie_Data" folder to your 7 Days To Die installation directory "\steamapps\common\7 Days To Die" overwriting any files when asked. This is the instruction of the SImple UI Mod on Nexus Mods: So, open them all up until you hit ModInfo.xml, then you know the folder that it is in is the mod folder you need to put into Mods folder. Make sure you drop the mod folder into Mods, sometimes the actual mod folder is nestled inside another folder of the same name or similar. Just copy it into the main 7days2die folder and click "yes" when it asks you to replace any files.Īlso are you trying to use it in singleplayer or multiplayer? If the server doesnt use the mod, you won't be able to use it. As far as I remember there should be a "data" folder in the.

Originally posted by luziferjones:It's not supposed to be in the mod folder.
